Wednesday, 21 May 2014

On to the texturing!


Finished the sculpting and I'm now on to texturing! I'm using ZBrush's polypaint to create the textures then I am going to do a diffuse bake to the re-topo. Base colours at the moment (that may still change) but I am slowly getting the inking done (argh so painstakingly slow!).




I'm pretty happy with the gloves so far:



Monday, 12 May 2014

Sculpting

I've been working on my character sculpt.


I have never modelled a human before and I am still learning ZBrush so this whole thing is a giant learning experience for me but I am happy with the anatomy.

Thursday, 8 May 2014

Character Assignment

Our next assignment has started, the character assignment. We have to concept, model, texture, rig and animate a character to go into a games engine.

I thought to be a bit different to what I normally do and to challenge myself I would go with a human character. It was also suggested that we follow the style and pipeline of another company. So in the excitement of the announcement of Borderlands: The Pre-Sequel I decided to go with one of my favourite series, Borderlands (Gearbox/2K).



The idea for my character is to create a new class, the Beastmaster. An idea I had gotten from roaming the internet and Borderlands character forums.

My character is female and has a pet Skag (I will only include the Skag if time permits). I'm still working on a name for her. (Thinking of something that means hunter or something like that.)

Next! On to sculpting!

Tuesday, 8 April 2014

The environment assignment is finally done!

The individual assets I created are below:

Boat, Rope and Plank

(Yes I know that the boat texture sheets have a heap of empty space. The plan was to create another type of boat but that didn't happen.)

Small and Large Stairs, Beam, Boardwalk and Pillars


Flythrough:


Some renders of the environment:




Shout-out to my Teammates: Andrew Kerr and Tucson Bagley!


Wednesday, 26 March 2014

We have just under 2 weeks to go on the assignment and this is the scene so far:


I have added a whole new area to the town and doubled its size. (It looked way too small.)
Now we are focusing on getting all the textures and final models in.

Sunday, 16 March 2014


Slowly adding more to the environment. Now it has the business area and the market layout done, still to start the residential area. I have been working on models and textures for the basic wood assets.

Wednesday, 5 March 2014

An update on the assignment:


Just doing some greyboxing in Unity this week.