Monday 26 May 2014

Polypainting is finished!

I still have to adjust the textures in Photoshop after I have finished re-topologising but I'm happy with it so far. =D
(Dagger in these pictures is not textured yet but is is complete)



Wednesday 21 May 2014

On to the texturing!


Finished the sculpting and I'm now on to texturing! I'm using ZBrush's polypaint to create the textures then I am going to do a diffuse bake to the re-topo. Base colours at the moment (that may still change) but I am slowly getting the inking done (argh so painstakingly slow!).




I'm pretty happy with the gloves so far:



Monday 12 May 2014

Sculpting

I've been working on my character sculpt.


I have never modelled a human before and I am still learning ZBrush so this whole thing is a giant learning experience for me but I am happy with the anatomy.

Thursday 8 May 2014

Character Assignment

Our next assignment has started, the character assignment. We have to concept, model, texture, rig and animate a character to go into a games engine.

I thought to be a bit different to what I normally do and to challenge myself I would go with a human character. It was also suggested that we follow the style and pipeline of another company. So in the excitement of the announcement of Borderlands: The Pre-Sequel I decided to go with one of my favourite series, Borderlands (Gearbox/2K).



The idea for my character is to create a new class, the Beastmaster. An idea I had gotten from roaming the internet and Borderlands character forums.

My character is female and has a pet Skag (I will only include the Skag if time permits). I'm still working on a name for her. (Thinking of something that means hunter or something like that.)

Next! On to sculpting!